HCiSO| 23 April 2023 | 807.40 MB
英文简介:
Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.
Max is an infinitely flexible space to create your own interactive software. Connect Ideas Together to Create!
OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.
PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.
CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.
Create Software Built Around You, In the Moment
? Drag in your own audio clips and start manipulating them and connecting effects
? Map your patcher with MIDI controllers as you go to start playing with your creation while you work
Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Explore Sound without Limits
? Design a custom synthesizer with as many oscillators and effects as you wish.
? Manipulate samples in every way, including timestretch and pitch shifting.
? Build up more layered sounds using MC objects to patch multichannel audio.
Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
? You can do a lot with just a single oscillator and a filter.
? Add some extra modulation and try something a little more wild.
Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.
Take Max into the World
Max provides the tools to connect your computer to the external world, or connect many computers together. With support for a constantly expanding list of hardware and communications, Max is ready to talk to everything.
Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction.
Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.
Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes.
Gen objects can also output source code to be used elsewhere if needed.
Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers.
If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.
New Features
RNBO: v1.1.1 update
Fixed Bugs
curve~ / line~: appropriately outputs bang when last duration is 0
function: fixed crash with non-numeric 'setvalue' messages
jit.gl.pass (GLCore): fixed bug with texture copies when quality set to medium
jit.gl.path (GLCore): fixed matrix color input
jit.gl.plato/nurbs (GLCore): fixed rendering with jit.gl.material normal map
jit.movie (AVF): fixed image loading from URL
jit.pwindow: fixed single cell output on loadbanged matrix input
jit.tp.slide.jxs: output is clamped
jit.world: fixed sync 0 fps issues
Jitter GLCore: fixed default shading with lighting, blend and transparent color values
Live Object Model: updated docs
Max for Live: fixed audioschedulertime calculation when device is open in the Editor
metro in Max for Live: outputs bangs consistently when the Arrangement View's loop brace is active
pattr: fixed dictionary memory leak
sfplay~: fixed crash with timestretching in efficient mode
textedit / pattr: last appended item correctly stored
VIZZIE BFGENER8TR: basis visible to pattrstorage
VIZZIE: fixed EASEMAPPER
VIZZIE: fixed "patchcord has no connection" errors
VIZZIE FOGGR: fixed dim setting
vst~: fixed issues with multiple plugins when one vst~ object is deleted
vst~: improved loading speed for VST shell single plugin
vst~: partial-scan results are used in fas-scan mode
vst~: unique ID argument is used with plug_{format} messages
vst~: VST3 shell plugins cache info about other plugs in the shell
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