Game Audio Programming 3: Principles and Practices

English | 2021 | ISBN-13: 978-0367348045 | 281 Pages | True PDF | 8 MB

英文简介:

Welcome to the third volume of Game Audio Programming: Principles and Practices―the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.

The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.

This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

Key Features

Cutting-edge advanced game audio programming concepts with examples from real game audio engines

Includes both high-level and low-level topics

Practical code examples, math, and diagrams that you can apply directly to your game audio engine.

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

官网: https://amzn.to/3JeYLr2

资源下载
下载价格5 软妹币
客服vx:cz91880
您下载了资源并不代表您购买了资源。如需购买,请购买官方正版。 在本站下载的资源均用于学习,请24小时内删除,如需商用,请购买官方正版。如下载用户未及时删除资源引起的版权纠纷,VSTHOME不承担任何法律责任。 如有侵权行为请邮件到:2568610750@qq.com,我们会在24小时内删除侵权内容,敬请原谅!
0

评论0

站点公告

本站部分资源采集于互联网,版权归属原著所有,如有侵权,请联系客服微信【cz91880】,我们立即删除。
显示验证码
没有账号?注册  忘记密码?

社交账号快速登录

微信扫一扫关注
如已关注,请回复“登录”二字获取验证码